ELE nerfed
Ok I did not think that the last update did much to change the Ele class but I was wrong cause they seemed to have nerfed my build un-intentionally through the exaustion nerf.
ELE/r
Attributes:
Earth magic 15
Energy storage 16
Wilderness survival 3
Skills:
Serpents quickness
Earth Attunement
Elemental attunement
Obsidian Flame
Eruption
Magnetic Aura
Iron mist
Ok my bread and butter for this build is Obsidian flame and eruption which if casted early enough tends to have some devastating effects.
I usually nail 2-3 kills in an RA match and
No big deal because if I had already killed two or three enemies I was running rather low on mana and I could be ressurected with some added mana and be able to cast obsidian flame and eruption several times again.
So in alot of ways I looked forward to being the first one to die after I had unloaded most of my damage since I would have free mana from the rez.
My mana bar would be partially exausted but I could still cast eruption and obsidian flame because I had the mana even though it was lagging due to exaustion.
After the patch I cannot cast eruption even though I could before the patch because apparently they nerfed it so that if you are given the mana from a res but lagging in recharge from exaustion you cannot cast a spell until the exaustion lag has caught up to your current maximum mana even if you had it.
I could be wrong in this and the build is still pretty effective in it's niche but I sensed that the exaustion change was a little deeper than the description they provided.
Hopefully the Factions changes will be a positive change that allows many Elementals to forge their Elemental builds into forces to be reckoned with on the battlefied instead of weak place fillers.
Last edited by tekeen; Mar 05, 2006 at 06:16 AM // 06:16..
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